Latest Collaborations
The Eagle On The Sun
Engine: Unity Role: Programmer
The Eagle on The Sun is a narrative-driven puzzle adventure set in a world where time travel has reshaped history. Step into the shoes of Thomas Turner, a physicist whose discoveries have fragmented the fabric of time, trapping him in a surreal, dystopian world. Navigate through eerie, twisted environments, solve intricate puzzles, and seek to reshape the timeline, unraveling the consequences of a future that should never have been.
Minimally Invasive
Engine: Unreal 5 Role: Game Designer, Level Designer, Blueprints Programmer
VR Surgery Action Adventure where you shrink down and traverse the insides of alien and android bodies in a dystopian future where the most valuable commodities are what's inside.
Current Projects
You might catch me working on these on Twitch
Super Sky Hero
A shmup action adventure game built in a custom engine from scratch in C/C++.

On and off in-the-making for over 10 years, where you can eject your ship at any time and fly with your jetpack, commandeer enemy ships and other mechanisms, as well as run n' gun.
  • The focus was less on bullet-hell and more the story and defeating enemies by figuring out their tactics and weaknesses.
  • The original version started in 2012 was iOS only using the Cocos-2d game engine, that culminated in this failed kickstarter in 2013.
  • A Unity port in 2016 didn't amount to much.
  • The latest iteration is currently in progress: YouTube playlist of development stream archives.
Sin Tiempo
Recently started Sin Tiempo, a video games development company, with some colleagues.
Here's a highlight reel of game projects we've worked on in the past:
Previous Positions
Game Developer @ Atlantis World
| May 2022 - Mar 2023
The founders have since canceled the project in favor of other endeavors
Some info here, and here
Support the development of the 2D, online multiplayer community focused browser game, Atlantis World.
Responsible for developing game systems in TS and JS including: Inventory, Quests, Action Triggers, Collision detection, Client-server interaction, and Video Chat.
Engineering Lead @ CaringOnDemand
| May 2016 - Sep 2021
www.caringondemand.com
Lead the development team for an On-demand Home Health Aide service spanning a suite of applications accross multiple platforms.
Responsibilities included Cloud architecture and development of Apis / services / event driven systems, review code, and mentor other developers.
Other Games

(The following are listed in order of most recently released first)

Keep The Music Alive - 2022 - An experimental music-based / auto-platformer.

Block Magic - 2021 - A short puzzle game made for a self-hosted 24 hour game jam with a friend.

Recollect - 2021 - A short interactive fiction about a man re-experiencing important memories in his life. Made for the 2021 Global Game Jam.

Laser Evasion Dynamics - 2015 - An arcade style mobile game that requires properly timed swipes in specific directions, with a synthwave asthetic and music from Night Runner. (Has been removed from mobile app stores and Now currently only exists in the form of the original project files)

Orbital - 2015 - A text adventure set on a space ship, with comic style art, and online multi-player. Made for the 2015 Global Game Jam

Health Bar Hero - 2012 - Made for a Ludum Dare, mash the keyboard to keep your health up long enough to rescue the princess.

Lost Paddle - 2011 - Simple pong style mobile game, knocking back blocks that fall down the screen. (Can no longer legally claim ownership of this project, more explained in the link.)

Currently Reading
Burning Chrome (William Gibson)
Godel, Escher, Bach an Eternal Golden Braid (Douglas R. Hofstadter)
If on a winter's night a traveler (Italo Calvino)

Other

Itch.io Page

Global Game Jam Profile

Email (image) :